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July 2020

Development Blog

Realtime Terrain Generation

If you’re just looking for an overview and takeaways, you can skip to the TLDR section below. One of the final technical challenges getting in the way of releasing a closed alpha build is realtime terrain generation, and more specifically, generating terrain using a coroutine or Task. Basically you need Read more…

By John Detter, 9 months5 months ago
Development Blog

Water, Power and Hubs

This was such an incredibly busy two weeks for me especially the last week. There have been a ton of changes to the game and I’ll try to capture the majority of it here. Very small side note: the in game models for the power and hub networks are very Read more…

By John Detter, 9 months5 months ago
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