Hello! This is an overview of the planned features for each release. Some features may be moved to a later release if they’re not quite ready yet, but this list should be pretty accurate. Each release will also have its own dedicated release post, which I will also link here as they are released.
|January 1st||0.1.3|| – Building UI updates|
– Storage chests
– Habitat changes
– Better error feedback
– Changes to performance and quality settings
– Initial implementation for fluids – no buildings quite yet
– Game rebalancing
|February 1st||0.2.0||– Power improvements|
– Tech tree rework
– New building models and animations for existing buildings
– New player character model
– New in-game and menu music
– Terrain visual rework
– Steam page updated
– Performance improvements
|March 1st||0.2.1||– New fluid buildings added|
– Technology tree modules added
– New buildings
– More terrain improvements
– New transport tube shader
|April 1st||0.2.2||– Combat and Enemies|
– New UI implementation
– New buildings and reworks
– Massive technology tree modules changes
– Balance changes
– Preparing for early access launch
– Content for technology tier 1 complete
|April 15th||–|| – Playtest open again, allowing signups for another 100 users|
– Issues discovered in the last major playtest addressed
|May 1st||0.2.4|| – Network support complete|
– Full controller support complete
– Preparing for early access launch
|May 19th||0.3.0||– Boppio is released in Early Access on Steam|
|June 1st||0.3.1||– Only patches/fixes from release expected|
|July 1st||0.3.X|| – More fixes expected, potentially a few new buildings released early|
– Terrain generation changes and improvements
|August 1st||0.4.0||– Technology tier 2 patch release|
– “Locked” building from early access launch will be unlocked.
|November 1st||0.4.X||– Technology tier 3 patch release|
|December 1st||1.0.X||– Planned 1.0 public launch|
Its likely more releases will be added to this list as things get moved around a bit. Also the 1.0 release is not the end of updates for Boppio, there will still be many content updates and improvements into 2022. Its likely as we get closer to the end of 2021, we will release a 2022 roadmap.
Originally Boppio was going to participate in an upcoming Steam event, however due to the timeline constraints we decided to opt out of the event. This would have forced us to make a demo for Boppio (February 1st availability) and clearly the game is not ready for a massive influx of public playtesters yet. Due to this, the demo release has been moved to the April 1st build.
Initial networking support moved to April 1st, this is due to the fact that the March 1st build is extremely overloaded with content as it is.
The majority of the terrain improvements moved to April 1st, as they did not get done in time for the February 1st build.
Some of the tech tree improvements for March 1st have been backported to the February 1st build because the game is ready for some of these reworks.
Networking support moved to later in the year, it might make it into the early access launch depending on how buggy it is. If the multiplayer is mostly acceptable then we will ship it in early access. Controller support has also been moved to the early access launch at the earliest, however this is another candidate for getting pushed back if we’re short on time. Combat also moved to April.
Release date changed to May 19th. Multiplayer and controller support are really important for the release date and I want to make sure that those features are not only working but are thoroughly tested and fully integrated into the game.
A new playtest is opening on April 15th. We will be granting access to these players on May 1st.